35 months ago
Just like 3D TVs...
One of two things that will probably happen
VR will never really capture the audience of the mainstream people, and will stay as a novelty for people with deep pockets and wallets. People developing for VR will eventually stop, and it will become a very niche thing with very niche support.
VR will capture the audiences of the mainstream people, as it becomes an integral part of the gaming community, and even used for for industrial use cases. It is a tool as well as a fun experience, becoming something that can be used for games outside of the regular VR space and more on the point of amusement rides and other fun applications.
VR **** will cause a craze the likes of what we have not seen since bubble gum. I see lube and lotions sales increasing as a side benefit from VR!
2017: HTC Vive combo pack! HTC Vive + boobs simulator + lube bottle!!!
Thank you! ;D
VR in its current state I can see failing. Right now to me it's just a novelty which wears off after a few times of use.
Once the technology develops to the point where we can have something similar to a holodeck is when I will be interested.
Star Trek holodeck game coming to the vive later this year. https://www.engadget.com/2016/06/12/ubisoft-star-trek-vr-game/
That's the bridge, not the Holodeck. :)
Well I tried to find a holodeck game but I couldn't so I went with the next best thing.
I would say that the VR unit itself "is" the Holodeck.
Beam me up, SCOTTY!!
Holodeck, indeed, sir!
Nope, I think it will succeed. These units have been out and being sold in fairly high numbers and this is really what I consider the Beta testers for current gen.
I expect the 2.0 headsets will only help further improve things fairly once there has been enough feedback.
Good to know.
Eh, when it comes down in price, I'll say it'll be a big thing for kids. That will help the market tremendously.
Google Cardboard is VR and it's only $35. I would say that it's cheap.
I'm saying, Vive and the Oculus Rift.
And then you need the room space for certain VR experiences. As well as possible accessories to make the experience all the more real. Kinect, anyone?
Yeah, man, the cheap-*** VR isn't true VR. Just like 720p isn't true HD. Just a cheap knock-off.
Or maybe you just have high standards :P
720p is fine imo.
Console cowboy, eh?
No. Just because I think 720p doesn't look terrible compared to 1080p mean I prefer consoles over PC. Right now I am saving up money to build myself a gaming PC.
When I watch TV or play video games, I am more interested in the damn show or video game and won't notice (or barely notice) the difference between 720p and 1080p.
Kids? Marketshare? Just add Nintendo!
I don't see a whole lot of AAA support for VR just yet, and that's fine, I understand that there needs to be an install base in place first. However, other than AAA titles, what the flush else does VR have to hang their hat on at a higher price point? Crappy indie games? Movies? Are VR movies even legit now? Augmented reality? We kind of have that with our smartphones now. PokemonVR, anyone? Would you actually play that? For longer than a few weeks and purchase all of the inevitable DLC? Would you? Really?
I'm not gonna even get close to VR until something like what's in sword art online comes along.
Something to wish for, look forward to, perhaps.
i'm probably gonna be old as hell by then.but still.
A few years from now, the prices should come down, and you'll be getting a better product.
Aye. The maturation of both VR hardware and VR software. Developer support will be much more experienced as a result, and thus, consumers can expect much better content for their VR gear.
Just like 4K TVs.
Exactly my feelings on the matter. VR is just another flash-in-the-pan gimmick that few will adopt and many others will despise.
I see what you did here.
that's a first
The **** aspect of VR is sure to make it quite the popular drug of choice. This is where VR can strike gold, baby, GOLD!!
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