14 months ago
Hi my name is Milo Hoffman. I am building a computer for Video Editing/CAD/3D modeling/Gaming/Streaming/Rendering/Photo Editing/Music Production/Virtual Reality/whatever..... Please help.
In no particular order, here are some guidelines to follow when requesting build advise that will arm the PCPartPicker community with actionable information to provide system design feedback for the most popularly requested entertainment and content creation workloads:
Video Editing: At bare minimum, provide the software being used for editing workflows, the anticipated project sizes and complexity, the highest resolution and frame-rate of the footage being edited, the format/bandwidth, and source of the footage (camera system or capture/recorder system). Simply saying "I want a 4K editing rig" is largely meaningless for system design. 4K video footage can range from as low as ~40-60Mbps from camera systems that record internally in H.264, to as high as 2000Mbps for lightly compressed raw footage, to as high as ~15,000Mbps for uncompressed video footage. Some "4K" editing workflows actually start out life at much higher resolutions and are cropped or scaled down as needed to optimize framing. If you do not provide some specificity about the footage type, it is impossible to optimize the storage solutions for such a build. If you're not sure what your workflow will look like, or what sort of footage you're working with, please share information about the recording equipment being used so that we can assist in figuring this out. Please specify if a 30 bit display color environment is prefered.
CAD/3D Modeling: Please provide the specific software being used for CAD/3D modeling work, and the intended display/viewport resolution. Some CAD/3D modeling software requires special considerations for video card selection, some do not. Treat CAD/3D Modeling as a unique workload requiring special considerations separate of export rendering. 3D modeling and CAD optimization will focus on real-time interactive viewport optimization performance, not export rendering!
Rendering: Not to be confused with 3Dmodeling/CAD!!! For real-time, viewport, modeling and design performance optimization, please refer to "CAD/3D Modeling. Please specify the export renderer or renderers that will be used. If you have not thought about it, ask for assistance selecting an export renderer to optimize around. GPU based export rendering tends to offer the greatest VALUE in terms of rendering performance per dollar spent on hardware while being well suited to "fictional" world appearances and animation/video output, while CPU based export rendering tends to offer more sophisticated rendering options that can produce more photo-realistic results.
Photo Editing: Please specify the software being used as some software scales better with certain types of CPU and GPU resources. Specify the type of photo editing the machine is being used for. Developing raw photos in a program like darktable, photolab, or lightroom, is a very different workload than using photoshop to create high resolution multi-layer banner size prints. Please specify if a 30-bit display color environment is prefered.
Music Production: Please specify the software being used, and any audio interfaces that must be supported. If a low latency thunderbolt audio interface must be supported please make it known. Specify the anticipated size of sample libraries to be stored on the machine. Specify whether the average workflow involves a large number of channels, or a lot of complexity applied to individual channels, or both. Specify whether the workflow is dependant on a low latency environment, or can tolerate high latency.
Gaming: Please list the types of games you are interested in playing or plan to play, and the type of performance (FPS) and visual quality (resolution and quality settings) you expect from your gaming computer. It's important not to confuse performance (FPS) with visual quality. These are separate issues requiring attention to different aspects of a computer built. Specify if the build will be used for Virtual Reality to assure considerations of minimum specifications for VR are adhered to.
Streaming/Recording: Specify your goals for a streaming oriented build. What software do you plan to use for streaming? If you don't know, that's fine we can help point you in the right direction. Is this machine intended to game while streaming? Is it a dedicated standalone streaming machine? Do you want basic, direct streaming of the gameplay or do you want to render in unique overlays? How important is video quality to you? Do you want to stream in 720P? 1080P? 1440P? 4K? Do you have to upload your gameplay live? Or could you tolerate uploading a recording of the gameplay after the fact? Perhaps the most important question that nobody ever seems to want to share (I know, it's embarrassing for some of us)... What is your available upstream bandwidth, and/or what is the available maximum ingest bandwidth of the streaming service you are using? This is very important, as it dramatically affects how much computing effort must be put into a live stream to make it suitable for viewing at the available bandwidth for the intended resolution.