54 months ago
How much frames would I expect in 5v5 comp and 10v10 dm using an i5-4590 + the integrated graphics on 1024 x 768 and all the settings turned off or on low?
I would say around 60FPS, if not higher.
If the CPU is the bottleneck then you might be right.
a Cpu cant bottleneck its own integrated graphics..
It absolutely can.
That doesn't make any since, considering most cpus with built in graphics have higher end cores in comparison to their graphics cores. Their built that way. If it bottle necked intel wouldn't release it.
I'm betting the problem here is understanding what "bottleneck" means.
A bottleneck in computer terminology means when the performance of one piece of computer hardware stops another piece of computer hardware from running at its peak performance. So for example, if you have an A10-7850K APU, and you are trying to stream your CS:GO gameplay using a CPU-encoded stream, you will probably end up with the CPU bottlenecking the graphics cores on that APU, because CS:GO is not very graphics intensive, but it can be a CPU intensive game and you just asked it to also run the encoding job on the CPU as well - thus the "higher end cores" end up limiting (e.g. bottlenecking) the performance of the on-chip graphics. This scenario can be generalized to all chips with integrated graphics.
Oftentimes people make the mistake of judging their Minecraft performance based on the FPS they measure within the first minute of opening a map, and jumping to conclusions about CPU/GPU/RAM performance, when in fact the biggest bottleneck of these components is often the SATA III connection of their storage solution - the CPU, GPU, and RAM all end up working less hard than they would otherwise while they wait for the data they work on to be fed to them through the SATA III connection.
Every piece of hardware ever bottlenecks some other piece of hardware under one circumstance or another, because of the asymmetric nature with which computer programs use the resources available to them on your machine. In fact, at any given time, there is always at least one bottleneck currently in play on any given system - no exceptions. The only real questions are whether the bottleneck limits performance to the point where it is noticeable, and/or whether the bottleneck can be avoided at all by upgrading the hardware/software of the system.
you can max that game and get at least close to if not over 60fps at that resolution. CSGO is super light on resources and runs great on my older laptops dual core i5 with HD 3000 series graphics.
I'm running an i5-3210m with Intel HD 4000, with 1600x900 resolution on lowest graphics, easy 50+fps the lowest it dips to is about 40 fps, Don't worry
You could easily play in high or ultra settings at the very low resolution of 1024x768. No question. Not even joking, but most current smartphones could handle that.
I NEED TO GET CS GO RUNNING ON MY S6
Why...... Why did you bump this? Growliff! GO back to CS:GO!
I CAN'T GO BACK TO CS GO STEAM ISN'T WORKING WITH WINDOWS 10 FOR ME ;-;-;-;-;-; SCREW YOU BILL GATES
Look in the android market. There already is a Counterstrike game for use on smartphone. An optional external controller such as the Moga Pro is recommended for better play.